About This Game Every day, millions crowd the tube in a desperate bid to get to work. Can you build and run the perfect metro station to help them make it on time?Overcrowd is a tactical management sim set on the metro of bustling city Lubdon Town. Blending base building with pausable real-time strategy, Overcrowd offers a unique mix of spatial puzzling, strategic thinking and split-second choices.Excavate your way through 4 layers of earth. Design your layout carefully and plot commuter routes with user-defined directional signs. Keep things on track with a wide range of equipment to unlock and procure. You’ll need to assemble a crack team, tool them up and deploy them to run your station in real time. You can set priorities, schedule breaks or just deploy them manually. Keep your staff room well stocked and your employees levelled and you can take you tube station to new depths.Commuters have needs, just like you and me. The hazards of a badly run station - delays, heat, dirt, rats - will affect their state of mind and your station reputation. Beware hoodlums and pickpockets who will try to derail your operation!Everything from bin emptying, generator refueling, power, litter collection, heat, commuter AI, shop prices, stock and staff activities are simulated down to the individual level. The huge range of interacting systems gives scope for emergent and unpredictable gameplay.Procedural campaign. Build a network of stations in the procedural campaign, procuring more tech and hiring staff as you go. Return to past stations when you have more resources and try to earn a full 5 star rating!Sandbox mode. Define everything from money, staff, map size and win/lose states. Make the game as easy, as hard or as creative as you want.Commute of the day. Build a station on a randomly generated map, unique to that day. 1075eedd30 Title: Overcrowd: A Commute 'Em UpGenre: Indie, Simulation, Strategy, Early AccessDeveloper:SquarePlay GamesPublisher:SquarePlay GamesRelease Date: 6 June 2019 Overcrowd: A Commute 'Em Up Ativador Download [key Serial] overcrowd a commute em up. overcrowd a commute em up download. overcrowd a commute 'em up gameplay Lubdon Town, launch date and prices: Overcrowd: A Commute 'Em Up will launch in Early Access this Thursday 6th June!Whaaa?!. Of Early Access, Autumn and A.I.: The bracing air, the pollution-tinged fog and the crinchy-crunching of leaves underfoot tell but me one thing: Summer is over. That and the fact I am no longer sitting here in my pants sweating profusely (seriously, the heatwave in London this summer was intense).Anyway, you didn’t come here for a dubious weather report. You want hard facts, and you want them … some time ago. So here it is, an all new update on What’s Been Going On over here at Overcrowd Towers as no one calls it.Maintenance. PC Gamer names Overcrowd in 'cool-looking' indie list: Overcrowd has been listed as one of twelve indie games most anticipated by PC Gamer.In his article "12 cool-looking indie games in development right now", author Andy Kelly cites Overcrowd as one of the indie games that he most looks forward to playing."By my calculations, approximately 72,000 new games are released on PC every day, and keeping track of them all is basically an impossible task," he writes. "But of the dozens that pass before my eyes in any given second, a few stand out enough to catch my attention. These are some of the in-development indie games that I’m looking forward to playing the most."He goes on to name Overcrowd as the only management sim/base builder to feature in his selections."This quirky-looking 'tactical management sim' is set in the hot, sweaty, crowded tunnels of the London Underground and blends base-building, pausable real-time strategy, and spatial puzzling," he writes.You can read more about this and the other top choices in the full article.. Lights, cameras, actions! February update: I thought I’d give you a quick update on what’s been going on with Overcrowd in 2019.First up, I've improved the commuters and staff sprites. As well as looking great with a super smooth walk cycle, we have now animated a bunch of new actions, from sitting, to foot tapping, to using objects and tools.Combined with a new lighting system, the overall look of the game has taken a big step forward. I can’t wait to update this page and make a new launch trailer to show off the new aesthetic. But for now here's a gif of some staff relaxing in a the staff room (you can see more video on my twitter feed).Of course, it's not all about the visuals. I’m also working hard to get as many features and items as I can in before hitting early access. With lots of the core functionality done, I’ve been able to add a slew of new objects. These include new power generators, capacitors, an ornate clock, air purifiers, light fixtures, staff seating, benches, CCTV cameras, a PA system and an arcade machine. And there's more to come.On the systems side of things, I've been refining a fully customisable sandbox mode. This lets you generate maps, set win/lose conditions, starting money, scenarios and goals, and generally tweak a load of settings to make the game as hard or as easy you like.Alongside the custom sandbox, there is a procedural campaign. This is really where the heart of the game lies. Your aim is to build a series of underground stations – and a team of staff and procured tech – across a series of increasingly tough randomly generated terrain and scenarios.Every time you restart you can enter a random seed to generate a new campaign. This should maximise replayability even during early access. I hope to add one or two more game modes on top of this (possibly more challenges or an endless-type play mode), though those will probably be introduced in early access (depending on your feedback).In the coming months I'll be sorting out a gameplay video showing how it’s all coming together, so remember to check back if you can! If you have any questions, drop by the discord server[discordapp.com], start a thread in the steam discussion group, or pop a question below.. Next stop: Early Access: As ever it’s been a busy few months, and I’m happy to report we’ve made a lot of progress on Overcrowd. We are just about on schedule for a (reasonably) imminent launch. More on that later. First, here are the headline features/fixes we've been working on.Stabilised and balanced procedural campaign. Overcrowd Discord server now live: Ever wondered what aspect of Overcrowd I am working on right now? Sure you could post a question in the Steam discussion forum (and please do!), but it could be hours before I notice and reply.You're a busy person. You don't want to be waiting around for a forum reply. No, you want real time discourse. You want a fully featured online chat room, with seperate rooms for general chat and announcements. You want optional voice chat. You want a place where you can see new development screenshots and gifs as soon as I make them. That's why I've launched a server on Discord. If it sounds like your thing (and come on, how could it not be!?), drop by the Overcrowd Discord server[discord.gg] and say hi. Hope to see you there!. Merry Christmas and a happy new Dev Log: With the festive season upon us, I wanted to bring you a quick round up of what's been going on and what to expect in 2019.It's been a big year for Overcrowd. Myself and Sarah, who draws the game, have made good progress, and some really enouraging words have been written about it from some of the top gaming press who had a chance to play it.We showed an early build off for the first time at EGX Rezzed in April. Kotaku had a play and picked us as one of 8 Standout Indie Games from EGX Rezzed[www.kotaku.co.uk], calling the experience "hugely satisfying".Later in the Summer, PC Gamer listed us one of 12 cool-looking indie games in development right now, describing Overcrowd as a "quirky-looking 'tactical management sim' ... blends base-building, pausable real-time strategy, and spatial puzzling."Following that we were fortunate enough to land a full page preview in the magazine proper, where author Andy Kelly wrote, among other things: “There are a lot of interesting ideas in Overcrowd and I hope SquarePlay manages to bring it all together.” You can read more about that in my post here.In October I announced my target release of Spring 2019. That's still a few months away, but before then I'll be showing you more of what's in store, including some greatly improved commuter animations, and new features like vertical lift shafts, capacitors, hot dog stands, vending machines, more shops, a functioning economy, a procedural and highly replayable campaign, arcade machines, tea machines, benches, fountains, tasers and, of course, escalators. There's more.Recently I have been focusing on adding these items, reworking walk, action and idle cycles, expanding on a fully customisable sandbox mode, and iterating on how staff act in the staff room by allowing them to wander between amenities, sit down, drink, and gain temporary buffs from caffeinated beverages like us all.You can see some of our new commuter style in the seasonal Gif we made below. In the meantime if you have any questions, drop by the Overcrowd Discord server[discord.gg] or follow us on Twitter.From myself and Sarah, Merry Christmas!. Kotaku UK picks Overcrowd as standout game: Over the weekend we took the Overcrowd alpha to the EGX Rezzed game show in London in order to road test the tutorial and get some feedback before we go into Early Access. I was very happy to see that Kotaku UK took the opportunity to play the build and even picked us as one of eight standout indie games at the show. "For all intent and purposes, Overcrowd is a classic 'Theme' game set at an Underground station. The short demo only gave a snapshot of what you’d be doing in the completed version but, even so, constructing the station, setting the direction of the ticket barriers, employing an engineer, and finally opening up to punters was hugely satisfying," wrote author Nick Beaumont.Check out 8 Standout Indie Games from EGX Rezzed [www.kotaku.co.uk] for the full write up.
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Overcrowd: A Commute 'Em Up Ativador Download [key Serial]
Updated: Mar 13, 2020
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